All combatant info events. These are cached, so this is faster than trying to find them on your own.
Death events of enemies. These are cached, so this is faster than trying to find them on your own. For PvE content, the deaths are limited to NPCs. For supported PvP content, the deaths are of enemy players.
All of the events in this fight.
Death events of all friendly players. These are cached, so this is faster than trying to find them on your own.
Combatant info events respecting the user's filters. These are cached, so this is faster than trying to find them on your own.
The combat time used for speed run rankings and dps rankings. Only set as of 6.4 or later.
The encounter difficulty.
For fights where downtime is supported and used to shrink the total time over which damage dealt is considered, this will contain an array of the start/end bands for every chunk of downtime.
For dungeons, individual pulls are stored and can be accessed.
The encounter id of the fight. Trash fights just have an encounter id of 0.
The end time of the fight. This is an offset relative to the start of the report, not an absolute time. This offset is in milliseconds.
Death events of enemies respecting the user's filters. These are cached, so this is faster than trying to find them on your own. For PvE content, the deaths are limited to NPCs. For supported PvP content, the deaths are of enemy players.
All the enemy participants in the fight.
The events of the fight respecting the user's filters.
All the friendly participants in the fight.
Death events of friendly players respecting the user's filters. These are cached, so this is faster than trying to find them on your own.
Whether a player involved in the fight had the Echo buff.
If deobfuscation of head markers is supported, this offset will be non-zero and can be added to the marker id of a head marker event to get the true head marker number.
The id of the fight within its containing report group.
The id of the fight within its containing report.
Whether or not a fight with an encounter id was a kill.
Whether the party is a standard composition, defined as 2 tanks, 2 healers, and no more than 2 of a specific job.
The maps used by the fight.
The bounding box for the fight in coordinates.
A localized name for the fight. For encounters, it will be the encounter name, and for trash fights, it will be the name of the NPC with the most hit points that was involved in the fight.
The phase names for all possible phases.
The phase transitions. Each entry in the array contains all of the start/end bands for that specific phase.
The report that the fight belongs to.
The encounter size (number of players).
The start time of the fight. This is an offset relative to the start of the report, not an absolute time. This offset is in milliseconds.
The world markers used by this fight.
The zone used by the fight.
This method will obtain a cached subset of events matching the specified category and disposition.
The category of events to fetch
The disposition of the actors to check. A value of "neutral" will be treated like "enemy".
The cached event set. Use this method to quickly retrieve a subset of events.
Get the set of damage events and amounts that represent the damage healed by this event. The amount are distinct from the events themselves so that you can see when a heal only partially healed some of the damage.
The event to check
This method will obtain a cached subset of events matching the specified category and disposition. The events will be filtered to the user's current event filters (e.g., phase, death cutoff, start/end time).
The category of events to fetch
The disposition of the actors to check. A value of "neutral" will be treated like "enemy".
The cached event set. Use this method to quickly retrieve a subset of events.
Get the set of events that occurred prior to a specified player death.
The death event to check
Get the set of healing events and amounts that represent the heals that were done for this damage. The amount are distinct from the events themselves so that you can see when a heal only partially healed some of the damage.
The event to check
Every report contains zero or more fights. Fights can be encounters or trash. An entire dungeon is considered one Fight as well, but you can access individual dungeon pulls within the Fight if needed. The Fight interface provides information such as the encounter id, the fight length, and the fight difficulty. Events that occurred during the fight are accessible from the events property, as well as other accessors that enable the fetching of specific categories of events.