The amount absorbed by the shield.
The amount of damage absorbed for this event.
The amount of healing done via absorbs for this event.
The amount of damage done excluding absorbs and overkill.
The amount of damage blocked or parried.
For combos, the percentage bonus damage logged.
The set of critical hit status effects in effect.
The additive critical hit buff for the event, e.g., 1.1 if the player has a 10% buff applied.
The set of direct hit status effects in effect.
The additive direct hit buff for the event, e.g., 1.1 if the player has a 10% buff applied.
The amount of effective damage done by the event.
The amount of effective healing done by the event.
The hit type of the event.
Whether or not the event is a critical hit.
Whether or not the event was a direct hit.
Whether or not the event was a miss.
Whether or not the event is a tick (DoT).
The amount of mitigated damage. Excludes absorbs, but does include mitigation from blocking, armor and damage reductions.
The set of multiplicative status effects in effect.
The damage or healing multiplier for the event, e.g., 1.1 if the player has a 10% buff applied.
The amount of overkill, null if no overkill exists.
The packet id to connect a direct damage event and a calculated damage event.
The source actor. Null if no source is set.
The raw disposition of the source. Use the isFriendlyParticipant and isEnemyParticipant methods to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.
The instance id of the source.
The raid marker on this source unit. 0 if no raid marker is set.
Resource data for the source. Null if no resource information is available.
Whether the damage needs to also be subtracted from the supportedActor.
If the event was changed to be attributed to a supporting actor, the original supported actor will be included here.
The target actor. Null if no target is set.
The raw disposition of the target. Use the isFriendlyParticipant and isEnemyParticipant methods on Fight to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.
The instance id of the target.
The raid marker on this source unit. 0 if no raid marker is set.
Resource data for the target. Null if no resource information is available.
The time offset of the event in milliseconds from the start of the report.
The type of the event.
The raw unmitigated damage. Not supported by every game.
The ability used by the source on the target. Null if no ability is set.