The amount of healing done via absorbs for this event.
The actor's potency ratio, i.e., how much damage or healing we believe they do per point of potency.
The amount of damage done excluding absorbs and overheal.
The set of critical hit status effects in effect.
The additive critical hit buff for the tick, e.g., 1.1 if the player has a 10% buff applied.
The estimated direct hit percentage for the actor. This is not supplied in the tick itself, so has to just be estimated from normal damage/healing.
The set of direct hit status effects in effect.
The additive direct hit buff for the tick, e.g., 1.1 if the player has a 10% buff applied.
The amount of effective healing done by the event.
The expected amount of the tick (before crit and dh are factored in). This is as close to the guessed amount as we can get based off the low byte of supplied tick information.
The expected crit rate for the actor. Based off the supplied low byte of crit rate in the tick.
The actual finalized amount of the tick including expected crit and direct hit bonus damage.
The amount we guessed for the tick amount (before crit and dh are factored in) based off the potency of the tick and how much damage/healing we believe the actor does per point of potency.
The hit type of the event.
For DoT/HoT ticks on invulnerable targets, this will be set. Examples of this include E7S and Ruby Weapon II.
Whether or not the event is simulated. Returns true.
Whether or not the event is a tick (DoT).
The set of multiplicative status effects in effect.
The damage or healing multiplier for the tick, e.g., 1.1 if the player has a 10% buff applied.
The amount of overheal.
The source actor. Null if no source is set.
The raw disposition of the source. Use the isFriendlyParticipant and isEnemyParticipant methods to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.
The instance id of the source.
The raid marker on this source unit. 0 if no raid marker is set.
Resource data for the source. Null if no resource information is available.
The target actor. Null if no target is set.
The raw disposition of the target. Use the isFriendlyParticipant and isEnemyParticipant methods on Fight to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.
The instance id of the target.
The raid marker on this source unit. 0 if no raid marker is set.
Resource data for the target. Null if no resource information is available.
The time offset of the event in milliseconds from the start of the report.
The type of the event.
The ability used by the source on the target. Null if no ability is set.